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In pursuit of my PhD, most of my research has been in programming language design and implementation, but I am also interested in programming environments, design and coding styles, and software engineering principles. Most of my work is on language semantics and implementation, focussing on aspect-oriented languages in particular. I also study type theory, game semantics, and category theory. I have a number of ideas partially implemented, including a variety of Aspect SandBoxes, including ones that support:
For more details, you can examine my publications, provided here solely for timely dissemination of scholarly research. Some papers are copyright assigned to other organizations, such as ACM, Usenix, and Springer. Previously, I tried my hand at efficient VM implementations of multiple-dispatch. My dispatcher for the Sun 1.3 JVM is 1.4 times faster than the classic VM, and 5 times faster than the Hotspot VM. Unfortunately, even for MD-intensive applications (Swing, AWT, etc), multi-dispatch operations involve less than 4% of the program execution time. So, going 5 times faster isn't a sustantial performance win (but it is a win). The key benefit is much shorter, simpler, less-brittle code. See my best-student-paper at COOTS paper and presentation for more details. An earlier version of this work was presented as an OOPSLA poster: here are the abstract and the poster itself. |
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My Erdös number is currently 4: Wand -- Meyer -- Kleitman -- Erdös
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Software
Ocaml Revised mode for Emacs SLaTeX mode for emacs This requires mmm-mode 0.4.8 screenshot Literate Haskell multi-mode for emacs This requires mmm-mode 0.4.8 AspectScheme AspectScheme v.2 PLaneT archive AspectScheme v.1 PLaneT archive Revised syntax CaML P4 parser w/o objects, with infix definitions reinstated |
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