Dave  Rudolf 
(dave.rudolf@usask.ca)


Imaging, Multimedia, and Graphics
Research Group


Department of Computer Science
University of Saskatchewan

 

I recently finished up an M.Sc. under the supervision of David Mould, but also under the advisement of Eric Neufeld and Ray Spiteri. My thesis is on the physically-based animation of jellyfish. Most of the work was focused on the physics: coupling fluid simulations (both Eulerian, Lagrangian, and semi-Lagrangian) with spring-mass systems for modeling elastic bodies. We also exploit the radial symmetry of the organism, which allows us to do full fluid simulations without incurring too much computational expense. For more details, have a look at the proposal, or the thesis itself below. 

I am currently working at PhaseSpace Motion Capture, Inc. as a software analyst, doing research and software analysis related to motion capture, animation, computer vision, and applied math.

My personal web-page is here, but I keep any of my school-related stuff on this server, such as:



Thesis-related work:

 

Publications:

    Dave Rudolf, David Mould
    "Interactive Jellyfish Animation Using Simulation"
    Proceedings of the International Conference on Computer Graphics Theory and Applications (GRAPP) 2009
    pp. 241-248

    Dave Rudolf, David Mould, Eric Neufeld
    "A Bidirectional Deposition Model of Wax Crayons"
    Computer Graphics Forum 2005, v. 24, n. 1
    pp. 27-40


    Dave Rudolf, David Mould, Eric Neufeld
    "Simulating Wax Crayons"
    In Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (Pacific Graphics) 2003
    pp. 163-172

     

Unpublished Manuscripts:

Demos:

    Crayola Oblongata
    A real-time demo of our crayon rendering system. The rendering system is portable C++ code that uses OpenGL and GLUT. The GUI window was written in Java, so be sure to have it installed on your system. Otherwise, this demo should run on any modern verion of Windows, Linux, or MacOS.

    Smoothed Particle Hydrodynamics (SPH)
    An interactive 2D demo of our particle-based fluid simulator. Right now, our system has only been compiled for Windows.

    SPH Interacting with Elastic Solids
    Similar to the above demo, except that we have added an elastic solid object with wich the fluid interacts. Again, this demo has only been compiled for Windows.

     

Resume: