Physics-Based Explosion Modelling
for Computer Graphic Applications
Byron Bashforth Updated March 17, 1999 |
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More information about this research is available on my
home page.
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My thesis work implemented a software animation system capable of generating explosion sequences automatically. Implemented as a discrete time simulation, physical principles are used to drive the explosion process. Since explosions are very complex, this work relied on the concept of emergence. Small, cube-shaped volumes of air interact with nearby volumes using a simple set of rules. With a large number of these volumes, complex behaviour results. The main contributions of this work are: The most interesting results are three short animations that I produced with my software. The first (MPG, 469 KB) shows a fireball consuming cars parked along a city street. The second (MPG, 1809 KB) shows a slow "explosion". Some sort of toxic gas leaks out a vent in the top corner of a room, descends to the ground, and begins to spread along the floor. The final animation (MPG, 824 KB) is a supernovae-like explosion in space.
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